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Who made combat arms classic
Who made combat arms classic









who made combat arms classic

During a lengthy chat, Sandifer and Mackowiak answered our burning questions about what went into Reloaded, how things have changed to make the game more approachable than ever while satisfying the old standards, and what comes next for this revolutionary new chapter in the life of Combat Arms.

who made combat arms classic

So among the mountain of new content, where does one start in this revamped maelstrom of bullet-slinging mayhem? Well, GameWatcher reached out to Nexon to find out and Combat Arms Product Manager Marc Sandifer and Community Manager Almuth Mackowiak were kind enough to answer the call. Maps, guns, modes, graphics, and interfaces have been wholly reworked to bring Combat Arms to the next level. However, it was much more recently that Nexon launched the latest chapter in this shooter’s life, branding this new installment Combat Arms: ReloadedĬombat Arm: Reloaded is the promise of much more than your average update to a game. Launched in Korea in 2007, Combat Arms has long-since gone worldwide, cultivating a millions-strong player base that has continually engaged in its hefty arsenal of guns, gear, maps, and modes. One of these successful ventures is Combat Arms, a free-to-play first-person shooter. The company has made a name for itself in RPGs, side-scrolling beat’em-ups, and other styles that cultivate world communities of players for only as much dough as you’re willing to invest. In the world of free-to-play games, few have been at it harder or longer than Nexon.











Who made combat arms classic